I’m currently trying to port the Freebloks game to Android. The core of the game is actually pretty easy to convert from POSIX C to Java for Android and I’m already done migrating the client code and the model, so my app is able to establish a connection to a remote server and display the state of the game.
The display is still very simple, only meant to visualize the state of the core and there is no user interaction possible yet but I plan to port the OpenGL interface too, which does need some rewriting of the logic.
I’m working on keeping the network protocol intact so you can use play together with people using Freebloks 3D in Windows, Linux or MacOSX.
I hope to have a test version around for download, as soon as I have the server portion ported too, so one can play it without connecting over the data connection.
My first Android game is ready to be released in the Google Play Store (former Android Market).
The game is pretty simple and very similar to Toss Words, Spill and Spell, Perquackey or the German games Letra-Mix and Wörter Würfeln.
In the game you get a set of random letters and you have to arrange them in a limited time to valid words. The words are checked against a database of valid words using available spell checkers. After the first update, the game comes with support for English, German, Romanian, Spanish and French, both the dictionary and the localization of the user interface.
Get the game fresh from the Store, while it’s still hot: 🙂
Finally my second Android App is done, this time an image viewer and uploading app for the FruPic image sharing site: http://frupic.frubar.net.
The app shows the posted images in a nice grid-like overview or as a flingable gallery, offering abilities to download or re-share the posted images as well as upload pictures from your gallery to the site in two clicks.
I integrated an offline caching mechanism of the downloaded data, so you should be able to browse FruPics as far as they are previously cached.
Android is an interesting platform and it’s easy and fun to develop for. My first app is a very simple tool to query the IT-Monitoring state from the University of Ravensburg-Weingarten, as also available on their public website:
Total Commander 8 will be released soon, offering native 64 bit support for Windows. The author kindly asked to recompile the available plugins for 64 bit, offeringbounties to plugin developers.
The plugins to encode and decode gif files and avi videos are available in 32 bit and 64 bit versions now, ready for download. While the gif plugin seems to work fine, the avi version is facing the windows codec hell all over again in 64 bit world. On a 32 bit system I recommend the use of the ffdshow-tryouts codec pack, on a 64 bit system I wish you good luck to find working VfW (Video for Windows) codecs for encoding and decoding. 🙂
I should probably rewrite the plugin to use either DirectShow or just wrap ffmpeg…