Tag Archives: Chicken Tournament

Fly as a chicken!

Chicken Tournament for Android received some updates recently, with some great improvements. Chicken can now fly!! This took a while to get right and I have replaced the very complex and realistic approach with much simplified mechanics (on the cost of loopings or barrel rolls).

Use either the on-screen D-Pad or fly using the device sensors.

Now I just need to teach the Computer chicken how to fly. 🙂

Check out the promo video below

As always only available in the Google Play Store:

Chicken Tournament Demo on Google Play

Water splashes

Sometimes tiny little details can make all the difference. If an egg in Chicken Tournament for Android hits the water, a watery particle system is spawned for the splash. This is just a modification of already existing particle systems but it feels super nice and looks flashy. Of course this is miles away from looking like real water but that’s not the goal and the pure reaction and feedback of an egg hitting the water does make all the difference.

Chicken Tournament for Android

Long time no post about the Android version of Chicken Tournament. But it’s doing very well, despite lack of time. 🙂 And the best, you can already check it out in Google Play!

Screenshot_2014-09-07-16-14-52

New particle systems

A couple of updates later, the completely rewritten game now features improved particle systems like blood, feathers and fire and comes with limited keyboard support. Especially the new feathers took careful design and tuning to get the physics right but I’m very pleased with the optic result and performance. Of course, cranking up the amount of effects, I’m sure it can bring every device down.

UI sound effects improve overall feeling and experience. Having in mind that this game was completely written from scratch using a self written engine and pretty much not reusing any code, I am extremely proud of the result.

Career mode

Screenshot_2014-09-07-17-50-27

The new career mode features an experience and skill system for your hero, level by level. You can collect different hats that will further improve your skills and stats.

In Google Play

Chicken Tournament Demo in Google Play
Chicken Tournament Demo in Google Play

 

The demo version can be downloaded free of charge, it’s ad-free but has a limited feature set. Those features are without limitations tough, like pay-2-win or In-App-Purchases. There is a fully featured full version, meant to support me and my work.

But some important features are still missing though, like:

  • Multiplayer mode
  • Playing as chicken
  • Highscores and ranking lists
  • More and more and more optimisations

I’m just one man, please be patient. If you find bugs of have suggestions, please email me at ct@saschahlusiak.de.

Screenshot_2014-09-25-21-48-16

Chicken Tournament for Android in development

After more than 10 years I decided to port Chicken Tournament to current Android smartphones. Due to the differences between the platforms, this will result in a new game and a new engine, but because of lack of time and resources, I will reuse the models and most of the textures. OpenGLES 2.0 though allows me to massively improve the quality of the graphics.

The PC version and the android version will not be compatible.

Please follow the official Chicken Tournament facebook page to receive more information and updates. A very early development version allows driving the harvester over a plain using the accelerometer to steer. The chicken are nicely animated using vertex shader.

Development screenshot of CT for Android
Development screenshot of CT on my S3

Chicken Tournament source code on GitHub!

I finally published the source code of my biggest game so far Chicken Tournament, which I created about 10 years ago in C++. Starting in 2002, at the age of 18, it took me 13 month to create the game and a lot of my blood went into the game, and I’m still proud of the result. Over the years many people asked me for the source code or parts of it to study, and I never hesitated showing the code around, but never wanted to actually make it OpenSource.

Now the complete source code of the game (excluding source of the models and the video so far) is available on GitHub and contains the resources, the game logic, libraries and the Microsoft Visual C++ 6 project. Along the source, the DirectX7-SDK is needed to successfully create a binary.

The game is not under development anymore and big changed are unlikely to happen. Please respect my work.